Across five stages, you’ll fight thugs, bouncers, drug dealers, security guards, mysterious figures and fellow martial artists through claustrophobic hallways in run-down ghettos, neon-lit dance floors in a shady nightclub front, and psychedelic art galleries in a luxury museum – just to name a few standouts. The gameplay and fight scenarios are what you’d expect from martial arts film favorites, mixed with the hyper-intensity of Western media like Daredevil and John Wick. That’s if you care, of course – because you can totally play Sifu focused on its bad-ass brawling. There’s even an investigative board for collectibles to help piece together the deeper mystery. The premise is a classic revenge narrative elevated by a touch of mysticism, increasingly blurred lines and slick stylized sequences the tutorial, for example, evokes a vintage kung-fu film’s opening credits (with an adrenaline-pumping musical score), while each level is set in places you would find in modern day urban China but spliced with more fantastical sections that raise a lot of questions as to the extent of power the assassins gained from the murders. Your character decides to train to extract bloody retribution against the five assassins, one at a time. However, a family talisman unexpectedly brings your Martial Artist (of your chosen gender) back from death, but at the cost of growing older upon each revival. Five disgraced students of a Chinese martial arts school shockingly murder their former classmates and teacher, your father. Sifu’ s story is centered around the pursuit of vengeance, and its many costs.
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